# Asset map for Paper 2.5D bake

Bake via `./scripts/game-bake-sprites.sh --clean --size 256`.
Each role cycles through punchy `PALETTE_VARIANTS` so neighboring props don’t share one flat color.

Local sources: `var/asset-files/{id}/asset.svg`  
S3 fallback: `https://s3-us-west-2.amazonaws.com/static.dev.kickiniteasy.com/asset/{id}/asset.png`

## Roles (dense set)

See `STARTER` in `scripts/python3/game/bake_sprites.py`:

- **bush** — ~30 greenery / blob doodles (spring, autumn, mint, wildflower, deep leaf)
- **treasure** — ~12 props / wide cutouts (gold, coral, jewel, aqua)
- **character** — ~22 tall friends (sky, pastel, warm, teal, soft)
- **monster** — ~14 critters (hot pink, pop, void, ember, weird)
- **player** — 4 hero variants

Output: `src/static/tool/game/sprites/{role}/{role}-{id}.png` (+ `.svg` when SVG-sourced)
